Q: Tell us about yourself.
A: I’m a Senior Research Fellow in the CHICAS group of Lancaster University’s Medical School. We’re a bunch of statisticians and data scientists who mostly work on spatial aspects of epidemics, so we are quite busy now. I’ve been doing spatial statistics and GIS for over thirty years. Outside of work I like to bike, hike, play music (bass, guitar, drums, keys), and drive my rattly old Land Rover around.
Q: Tell us the story behind your map (what inspired you to make it, what did you learn while making it, or any other aspects of the map or its creation you would like people to know).
A: As a bit of a puzzler and prankster I’ve always been fascinated by the island of San Serriffe – perhaps the greatest April Fool’s prank ever. The effort put into the original newspaper supplement amazes me – not just the maps but the articles, stories and adverts. There were a few digital versions of the map on the internet – some very different from the original publications – but I wanted to create something close to the original, in a vector format, and to release the data so we had an open-source digital San Serriffe. Everything on my map is derived from the original map published in the April 1977 Guardian newspaper. I’ve never really done polished cartography like this before, so I learnt a lot about QGIS, especially its fine control of labels. I think I lost more than a few hairs adjusting things to stop labels suddenly disappearing when they got just a tiny bit too close to another feature!
Q: Tell us about the tools, data, etc., you used to make the map.
A: First I took a few images from the original article and approximately geolocated the archipelago, and then digitised the borders, railways, roads etc all using QGIS. My original plan was to do a map in a modern OpenStreetMap style, but the hand-crafted style of the original drew me back, and I got to thinking about how that could be replicated in a modern GIS. Back in 1977 the maps look like they were made with old-school Letraset transfers, with icons hand-drawn and lettering cut up and pasted to fit curves – all things we take for granted in a modern GIS. Replicating that hand-made feel is much like trying to make synthesizer music sound human. Perfect beats sound cold and robotic, we need humans in the musical loop to add emotion and “feel”, and adding this kind of thing to a map using a GIS was an interesting challenge.
I’ve since created some elevation data for San Serriffe. Although there’s few explicit elevation points on the original map (two mountain elevations and a coastline at sea level) I used other cues to create an elevation surface. Rivers have to run downhill. Train lines can’t cover steep gradients. The Woj of Tipe is a flat swamp. Although this data didn’t make it into the calendar map it will find its way onto the Digital San Serriffe site at some point!